﻿using UnityEngine;
using System.Collections;

namespace SkillSystem
{
    public interface ISkillManager 
    {
        void Init();

        void RegisterReceiver(ISkillReceiver receiver);

        void RemoveReceiver(ISkillReceiver receiver);

        SkillData GetSkillDataByID(int id);

        SkillItemData GetSkillItemData(int id);
    }
}